Thursday, November 11, 2010

Scrum & Overtime

Written January 8, 2010 - Roger R. Carter 
By Clinton Keith

Overtime within the gaming industry is a topic that was brought to the forefront of employment law with the class action lawsuits against Electronic Arts and Rockstar Games by employees alleging unpaid overtime.

Many employees within this industry, namely designers and developers, find themselves with a misclassification question-exempt vs non exempt employee status. This status is important when dealing with overtime issues because many exempt employees believe they are not entitled to wage recovery. To find out more about potential exempt job titles and qualification for unpaid wage recovery please visit  http://www.carterlawfirm.net/practice-areas/non-exempt-professionals/index.html.

We recently came across this great article covering topics such as scrum, overtime and agile game development within the gaming industry. When it comes to game development, it is said that Scrum avoids overtime because development teams can decide to drop some of their Sprint goals if they are faced with too much to do within 40 hour weeks. Does scrum really help overworked employees or does it ultimately allow employees to jump ship when the hurdles of completion seem too daunting?

The gaming industry revolves are time management of development teams; too much time and deadlines are not met, too little time and overtime accrues in employees’ favor. Check out the following article to read more on applying Agile Methodologies to game development.

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